A part of what makes GamesBeat particular is the viewers it attracts and the neighborhood we’ve solid. Lead author Dean Takhashi together with the GamesBeat crew have all the time been targeted on bringing the most effective individuals into the room collectively to community, encourage one another and make offers occur. Now that room is a next-level digital actuality occasion house. Over the following 4 months, GamesBeat and Oculus will current a collection of unique interactive VR gaming occasions to our confederation of avid gamers, builders and publishers, trade CEOs, executives, and enterprise capitalists.
The occasions are designed particularly to be skilled in VR. Venues on Oculus Quest has been connecting audiences everywhere in the world with VIP entry to stay occasions, live shows, and exhibits. Whenever you slip in your headset, you’ll be a part of a room filled with your friends to expertise an occasion second by second. Attendees work together nearly, have conversations, and take photographs and selfies, earlier than, throughout, and after the present, as a result of among the finest components of occasions like these is sharing and speaking concerning the expertise with colleagues who had been there.
“Dean has constructed an unbelievable neighborhood with GamesBeat who come to the GamesBeat Summit yr after yr,” says Gina Joseph, Vice President, Technique Partnerships at VentureBeat. “Our partnership with Oculus is one other good way for us to interact that neighborhood and provide extra worth.”
The continued partnership arose from GamesBeat Summit 2020 earlier this yr, the place GamesBeat teamed up with Oculus to supply an non-compulsory VR expertise of the occasion. The upcoming collection of hour-long digital actuality meetups will provide the kind of experiences we’ve been lacking over the course of the pandemic. Dean and crew have curated a slate of up-to-the-minute dialog subjects and audio system, from the state of the trade right now to the launch of our digital future within the metaverse.
Hosted choose Wednesdays at 10 am PT from November 2020 via February 2021, every virtual reality event will characteristic unique content material from trade audio system and thought leaders, stay Q&As, alternatives to work together and socialize with fellow attendees, and extra.
Right here’s preview of what’s arising.
November 11, 10 a.m. PT: The subsequent technology of video games
What video games will rule the following technology of the consoles? Will the PC race forward? Which firms are in the most effective place? With trade leaders who perceive the state-of-the-art, we’ll look again at previous platform launches, speak concerning the video games that dominated previous generations, after which look to our imaginative and prescient for the longer term.
Our audio system embody Dean Takahashi, moderator and lead author for GamesBeat; – Matt Piscatella, trade analyst for U.S. video games at NPD; TQ Jefferson, chief product officer at Survios; and Ed Boon, vp and artistic director at NetherRealm Studios, a Warner Bros. Interactive Leisure studio.
December 9, 10 a.m. PT: Psychological well being, range, and subsequent steps within the trade
First, Eve Crevoshay of Take This, a nonprofit on psychological well being in video games, will speak concerning the challenges that marginalized individuals face with regards to video games and the Web. Then we’ll speak about what it’ll take to vary the trade, from the Riot Video games allegations to the following steps for the trade to create a really inclusive tradition. Are we doing sufficient to vary?
January 27: The way forward for digital beings and the Metaverse
Synthetic persons are coming, enhanced by AI, animation, and gaming. What is going to they contribute to society? How will they modify our lives within the wake of the following technology of VR, which goes past far video games, to boost creativity, create connections between individuals, provide occasions, neighborhood, and extra? This session will embody Edward Saatchi, CEO of Fable Studio and creator of the Digital Beings Summit.
February 17, 10 a.m. PT: Science fiction, tech and video games
What was as soon as science fiction is actual expertise. Science fiction, tech, and video games encourage one another, and the creators who’re pushing society ahead, accelerating new concepts and turning fantasy into actuality. On this panel, we’ll focus on the promise of the Metaverse, the leap ahead from the web into immersive, related worlds.
Be part of the GamesBeat neighborhood at our unique Oculus Venue occasions.
For these with Oculus headsets, please use your Oculus Venus app for viewing in VR.
For all different trade execs, be a part of the dialog by registering here!